ok played for few minutes. Here are few comments: I didnt feel like that there is game mechanics also it feels more like you knowjust moving and pressing space. there was no sense of hurry like whose order should i deliver first or something. Now the good thing I liked the animation and music gave a really cozy vibe that you game is aiming for. Have a Good one sorry for being a critique as being a game dev myself i feel like i should tell how i feel
Thanks a lot for taking the time to play and sharing honest feedback. Glad you enjoyed the cozy vibe, music, and animations—that atmosphere was the core goal.
You are definitely right about the pacing and urgency; adding order timers and more multitasking depth are on my list for future updates.
Really appreciate the critique, best of luck with your own projects too!
Hey everyone! Thanks for playing Chill & Coffee! ☕ What was your Day 1 high score, and which recipe should I add next? Would love to hear your feedback!
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ok played for few minutes. Here are few comments:
I didnt feel like that there is game mechanics also it feels more like you knowjust moving and pressing space. there was no sense of hurry like whose order should i deliver first or something.
Now the good thing I liked the animation and music gave a really cozy vibe that you game is aiming for.
Have a Good one sorry for being a critique as being a game dev myself i feel like i should tell how i feel
Thanks a lot for taking the time to play and sharing honest feedback. Glad you enjoyed the cozy vibe, music, and animations—that atmosphere was the core goal.
You are definitely right about the pacing and urgency; adding order timers and more multitasking depth are on my list for future updates.
Really appreciate the critique, best of luck with your own projects too!
Hey everyone! Thanks for playing Chill & Coffee! ☕ What was your Day 1 high score, and which recipe should I add next? Would love to hear your feedback!